Debugging a captured frame is usually a real challenge in comparison with debugging C++ code. We are dealing with hundreds of thousands of more, pixels that are produced, and in addition, there might ...
In this first lesson of my tutorial series, we'll look into setting up a complete development environment for game development using C++, Win32, and Microsoft DirectX 11. Now, some of you might be ...
Okay, I'm trying to work up a high performance graphical application for work and to do it I'll need to use either OpenGL or DirectX (haven't decided which yet, I'm a total newb with both). Anyway, I ...
I'm looking for a way to develop some small Direct X applications using Microsoft's Visual C# 2005 Express Beta IDE. I'm not very experienced with C#, .NET, or DirectX though. I have done some stuff ...