A recent report from Strategic Market Research said that the Augmented and Virtual Reality (AR/VR) in Education market is ...
Decatur City Schools is one of five districts in Alabama to receive virtual-reality headsets from the ed-tech company Prisms ...
As Meta continues to lose billions on virtual reality (VR) and metaverse initiatives -- a concern for investors -- the tech giant is beginning to test its VR tools with select universities, attempting ...
Virtual Reality (VR) has shown its incredibly immersive potential in arts and entertainment, but can it be an equally powerful, and cost-effective, educational tool? In part one of this article we ...
Despite all the headlines and conference coverage of virtual reality (VR) and augmented reality (AR) for education over the last year, the technology is still gaining speed — residing at that sweet ...
The digital education market offers vast opportunities, driven by the demand for customizable and accessible learning ...
The Oculus Rift may be best known as a gaming platform, but Facebook’s Oculus Education division has been working over the last year to expand its appeal to schools, libraries, and museums. Having ...
Sponsored article The augmented reality (AR and virtual reality (VR) market is big business – and growing fast. IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9 ...
BOSTON--(BUSINESS WIRE)--Strategy Analytics and Huawei’s new white paper, “Education and Training Ignite the VR Market – A Win-Win Opportunity for Telecom Operators and VR Players” shows how the ...
Titanic VR (2018) is an immersive educational interactive story and game that takes you to the depths of the final resting place of the RMS Titanic, where you explore the 1912 shipwreck, its history, ...
Virtual reality is taking off in higher education. VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth. But what areas of VR ...