A recent study revealed that gamers who develop a video game addiction in adolescence are the most likely to incur ...
A new study has revealed that 1 in 10 boys may experience internet gaming disorder (IGD) at some point during their formative ...
Digital addiction is a broad term for unhealthy behaviors related to spending too much time on the internet, in particular ...
Gaming companies have been accused of designing their games to be addictive, often leading to mental health struggles and other issues. By filing a video game addiction lawsuit, you may be able to ...
Parents who want to stop children from becoming addicted to social media should crack down on internet use before the age of 12, research shows. Intervening before this age can reduce the risk of ...
Excessive gaming for hours without breaks is a symptom of a behavioral problem and a coping strategy. Lonely, depressed adolescents often turn to gaming—offering connection, stimulation, and escape.
Pennington Gap, Va. — On a Saturday evening in June, people of this rural region gathered at the historic Lee Theatre to celebrate the founding of Higher Ground Women's Recovery Residence. Kingsolver, ...
Elizabeth Gilbert, the author of “Eat, Pray, Love,” delves into her struggle with an obsessive relationship in a new memoir. By Christina Caron In Elizabeth Gilbert’s third memoir, “All the Way to the ...
From Pong and Pac-Man to Minecraft and Fortnight, video games have always been a lot of fun. Sometimes, however, gamers become fixated, compulsive or — worse — spiral into a full-blown gaming disorder ...
Section 1. Purpose and Policy. Endemic vagrancy, disorderly behavior, sudden confrontations, and violent attacks have made our cities unsafe. The number of individuals living on the streets in the ...
Addiction is an umbrella term that reflects qualities of substance use disorder, characterized by an inability to stop using a substance despite harmful consequences. However, addiction is not a ...
Background: This study employed a systematic review and meta-analysis to evaluate the efficacy of standalone psychological interventions for internet gaming disorder in randomized controlled trials.